

Around then, Quantic Dream employed 180 staff members, five fewer than were reported in 2016. Quantic Dream's most successful launch at the time, it sold 3.2 million copies. Based on the Kara tech demo, it spent four years in development before releasing in May 2018. The company's fifth video game and third published by Sony, Detroit: Become Human, was announced the year after. In 2014, Quantic Dream doubled their investment in Vicon, whose motion capture technology was previously used in Heavy Rain and Beyond: Two Souls. It was the second video game to be shown at the Tribeca Film Festival in 2013, when The Dark Sorcerer, a tech demo on PlayStation 4, was unveiled. The second title with Sony was 2013's Beyond: Two Souls, starring actors Elliot Page and Willem Dafoe, which received mixed reviews from critics and managed to sell 2.8 million copies. The following year, Quantic Dream showed another PlayStation 3 tech demo, Kara, taking advantage of new investments in motion capture facilities. By late 2011, another deal had been established with Sony. Heavy Rain launched in 2010 to critical acclaim, winning three awards at the 7th British Academy Games Awards and selling a total of 5.3 million copies. This preceded the partnership with Sony Computer Entertainment to bring Heavy Rain into existence, marking "something more personal" for Cage. The same year, Quantic Dream revealed The Casting, a technology demonstration of what could be accomplished on PlayStation 3. It received multiple awards and sold over one million copies. They followed The Nomad Soul with Fahrenheit, published by Atari in September 2005, introducing elements that would endure in their later games- ethical ambiguity, romance, the inability to perish, and interactive storytelling. Quantic Dream later provided motion capture for the 2004 film Immortal. The game was released in November 1999, selling more than 600,000 copies. Cage subsequently founded Quantic Dream on and incorporated it as a société anonyme on 3 June the company's name draws influence from the term " quantum physics". With the project funded and a publisher secured, The Nomad Soul was in full development musician David Bowie played two characters and created ten original songs. In the final week, Cage travelled to London and met with publisher Eidos Interactive. To prove them wrong, Cage hired a team of friends and made an office out of a sound booth, with a financial deadline of six months to come up with a game engine and prototype.

He sent the script to contacts he had acquired during his time making music, who noted that it was not technically feasible. The original logo for Quantic Dream (1997–2019)ĭavid Cage, originally a composer, started writing the concept and story of The Nomad Soul in 1994.
